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Procedural generation can now create universes, game mechanics, and even complete, standalone 2D and 3D games.
Despite the release of the GTA 6 trailer, Rockstar Games still isn't giving too much away about the hotly anticipated game.
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically ...
Developer HZ3 Software wanted to make a procedural 2D adventure game inspired by infamous freeware classic “Yume Nikki,” with the central concept of the player entering phone numbers ad ...
Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers.
“I think procedural just inherently implies some level of context. When you present someone with something procedural, they can start working backwards through that procedure,” Brice says.
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
A complete tutorial explaining how to create a very basic 2D platform game for Android with touch-screen controls in Unity.