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In the sample source for this tutorial, we use freeglut, glew, OpenGL 4.3 programmable vertex and pixel shaders, texture mapping a screen-oriented polygonal surface that is rendered to the display.
The next version of OpenGL (2.0) will offer a High Level Shader Language (HLSL) that will allow coding in a C like language and also alleviate the need to write the function more than once for ...
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