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At Devcom last month, senior narrative designer Arden Osthof gave a talk entitled "Playing with gender: A design framework for character customisation," giving tips on how game makers can improve ...
Backgrounds were made from the start in 3D, but making 2D pixel art characters look three-dimensional and rendering their animations was difficult to create for the Nintendo 3DS stereoscopic ...
They were educated speculation informed by a whole lot of research into contemporary advances in architecture, industrial design, urban planning and fashion.
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