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At Devcom last month, senior narrative designer Arden Osthof gave a talk entitled "Playing with gender: A design framework for character customisation," giving tips on how game makers can improve ...
"The stylistic choices in Deus Ex were not (well, not only) based on the whims of the Art Director. They were educated speculation informed by a whole lot of research into contemporary advances in ...
Backgrounds were made from the start in 3D, but making 2D pixel art characters look three-dimensional and rendering their animations was difficult to create for the Nintendo 3DS stereoscopic ...
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